doom-2016-prevent-1

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Doom (2016): Prevent

No one knew what new would be Doom. It was possible to build foggy speculation based on the fact that multiplayer beta testing was announced. It was possible to go from the nasty and analyze the video of the abolished version of the game that has flowed into the network. In the end, it was possible to hit a very deep analytics and try to understand if the publisher made conclusions out of success Wolfenstein: The New Order.

But in all these scattered facts, the mood of the future game was guessed. And when during a press conference Bethesda The stage Marty Stratton (Marty Stratton) began to make an introductory speech, the best expectations were confirmed: “fast”, “smart”, “powerful”, “big guns” and “cool monsters”. A beaten quote Karmaka (John Carmack) did not begin, but all the next twenty minutes she herself suggested: Doom – This is again the gameplay.

Back to the future

Despite the modern graphics (this will be the first game on ID Tech 6), Doom proudly boasts of ideas from which the game industry has moved away many years ago. The main character puts a canonical green helmet on the head, and an interface occurs on the screen: 100 “lives”, 100 points of armor. No regeneration. Good beginning.

Further – more. In a few minutes of running in level and shooting demons, it becomes clear that the lazy speaker of the third part has been discarded as a relic of the past. The hero rushes at a great speed, knows how to climb the boxes above his height in a fraction of a second, can fall from a great height, uses a double jump and knows how to slow down the time when the weapon selection screen is activated. A great way to exhale for a second and get together with thoughts.

And although the character moves in linear level, the walls of the corridor do not cause claustrophobia. Almost always around open spaces, opponents appear both in front of the nose and at a distance. There are always bypass paths, columns, boxes and steps, so you have to constantly think where to go and what to shoot from.

The assortment of weapons, by the way, does not playojocasino.uk surprise – and thank God. All in the best traditions: plasma gun, machine gun, “Scotgan”, rocket launcher, compulsory chainsaw and a double -barreled approval of approval in the auditorium. A shot from a gun in the head of a nearby demon opens one more side Doom – This is a very cheerful game.

Blood, gutted and violence in the demonstrated video were elevated to the Absolute. Poor monsters are torn into shreds, they are torn off their heads, arms and legs. Here some poor fellow left an through hole in the stomach. But the other was demolished the upper half of the body, and the lower part was amazing somewhere. Add to this handfuls the first -aid kit and cartridges flying from the corpses – the whole game looks like a clean and perky entertainment.

The climax becomes a system for achieving. Когда в противника выпущено достаточно пуль, он подсвечивается синим, и можно сэкономить патроны, разорвав ему глотку собственными руками. What is not here: the enemy is placed, and the head is melted like a bag of tomatoes. The jaw is separated from the rest of the skull. And sometimes even recalls the old “In the mouth of my legs!”. Some finishing up, it seems, contextual – at least twice by the Demon’s video Pink was sent exactly to the abyss.

The action of the first part of the demo version unfolds at the Martian station, which, incidentally, is not too different from the usual Doom 3 entourage. The same industrial with eternal pipes, iron platforms and large gray boxes. At the same time, obviously, some logic and history still have a story. Behind the glass, short sketches “Monster kills a person” flickered along the script, and at the level there are elementary tasks.

The second part of the presentation, the action of which unfolds in hell looks much more interesting. It is just different at least some kind of originality: huge empty spaces of different shades of gray, around the statue made from the bones of the Totem, the dusty sky, and some non-aggressive fauna soars in the air. New Hell is more like Zen from Half-Life, on the planet with its own ecosystem. Although the rivers of blood and strange symbols on the walls were also not forgotten.

Here the game shows another gameplay: there are no corridors, the level is a arena to which monster are lying from all sides (the majority are very recognizable). At the same time, the arena itself is multi -level, and you can fade both from above and below. And it also becomes clear: the larger the enemy, the more fun the finishing.

It is pleasant to realize that it is the same doom as it is the same doom as twenty years ago – and the hand of Cyberdemon is the same.

Gam designer for himself

Having taken up the old, the developers decided to return the former glory of the series in another field – multiplayer. Everything here looks like in Quake or Unreal Tournament: cards-labyrinths with weapons scattered everywhere, super-speed shootings and, obviously, different modes. Nothing is officially announced, but during the demo one player took an improvement and turned into a classic “skeleton” from the plot campaign. There was an opportunity to fly around the perimeter and shoot others with rockets.

What specific modes will developers stop at, it is difficult to say, but it seems that, regardless of their desires, Moba and some other game may appear in the game. The guilt of this is the announcement of Doom Snapmamap, cards editor and content exchange platform.

The authors demonstrate a rather powerful tools: he offers to create almost everything from game ascets. First you can try to make just a level for Defmatcha. Then – add monsters there and fight off the waves of enemies. The authors also offer to create a store so that, killing demons, to save points for the purchase of new weapons and cartridges. They promise that almost any game logic is feasible, that you can collect long locations from finished rooms and configure each item if you like. And most importantly, the management of the editor is adapted to gamepads, so users of all platforms can score.

New Doom After twenty minutes of acquaintance, it looks like we already know everything about her. And this “all” most unconditionally like. Bethesda And ID Software They promise perky and rapid entertainment, which does not recognize any age ratings and tries to unscrew the gameplay to the fullest coil.

So far, nothing is clear about the plot and history, although the main attributes in the field. It is difficult to reason whether the multiplayer will be able to and whether the developers have surprises that they can still surprise the audience. After all, the release is soon – at the beginning of next year. But today the main thing is visible: we are waiting for a game that every lover of a good action will have to try us. But connoisseurs Doom 3… it seems that it remains only to shrug sad.

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